This can be lossy - the texture you get at the end is not necessarily a pixel-for-pixel match with the input image. In order to make them fast to load and efficient to display on graphics hardware, Unity converts files to GPU friendly formats and applies various compression strategies to them as part od the build process. You can try to extract assets like textures too, but you won't get your original files back. It will likely be mangled and harder to read, lacking comments etc. ![]() You can decompile the managed assemblies to get equivalent C# code out of them, but it won't be exactly the code you wrote. No, you cannot unpack a Unity build into the source files for the project.
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